Understanding Code Adventure
If you are looking for information about Code Adventure, you have come to the right place. My attempt at coding a grid-based fluid simulation to try and achieve some smoky effects! Support my work (and get early access ...
Key Takeaways about Code Adventure
- This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...
- In this coding
- Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...
- Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ...
- Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ...
Detailed Analysis of Code Adventure
My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: https://sebastian.itch.io/chess-ai ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...
Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...
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