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  • Testing
  • I might be the most excited about this video. I really wanted to
  • At this state it supports: - collision detection (bounding box & wall slide) - texture mapping (walls, floor & ceiling) - pixel shading ...
  • I developed it in like 4 days so the
  • Blast is an old school (pseudo) 3D

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Turn your videos into live streams with https://restream.io Game Engine Development I'm happy to share my c++ raycaster using DDA I wrote my first

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