Exploring Procedural Terrain On The Gpu

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  • Only 6 months later... How to calculate normals on a displaced plane using a spatial shader in Godot 4. This video will show you ...
  • Mesh
  • This video shows how to use
  • some additional experiments aimed to improve water rendering. perlin noise based
  • Noise is generated in a compute shader, which then gets passed into the vertex shader.

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Textures are disabled to better demonstrate the data generated by the

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