Exploring Unigine 2 16 Grass
Exploring Unigine 2 16 Grass reveals several interesting facts.
- Big projects with a huge number of assets have to face the optimization stage to improve performance and have acceptable FPS.
- In this tutorial: 00:00 - Introduction 00:20 - Orthographic Decal 01:56 - Projected Decal 02:32 - Mesh Decal 03:45 - Use Cases ...
- All data required for accomplishing this tutorial is available in the Georeferenced Terrain Generation Add-On starting from the ...
- IG (Image Generator) is a high-level system inside the
- Mesh Cluster is a built-in object that handles optimized rendering of instanced geometry. Apart from placing its instances manually ...
In-Depth Information on Unigine 2 16 Grass
Get Part A short animation video to explain how I constructed my 3D Realtime Environment Demo "Kulun Temple". I use Quadspinner ... Thin objects (like wires) tend to dissolve quickly as the distance from the camera increases due to finite resolution of the viewport.
Part 6 of tutorial series for georeferenced terrain generation using the Sandworm Tool: 00:00 Terrain generation in the headless ...
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