Exploring 1000000 Particles In Xna

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  • Kind of a shitpost, but I had a huge moose just by my apple tree a few hours ago which was quite spectacular. Further, it's the ...
  • Comparison from 100 to 500,000 particle simulations!
  • Particles
  • XNA
  • Post-Process mega

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If you have seen my other clips, you know I have been playing with instancing, well, here is a bit more but this time Uses Vertex Texture Fetch and HLSL to calculate This is a demo video of my You can thank ATI for this technology not seeing widespread use in games.

So here's the sequel to "That's a lot of cubes", trying to teach myself some graphics skills ;) You're looking at some simple

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