Exploring 1million Particles In Deferred Lighting

Exploring 1million Particles In Deferred Lighting reveals several interesting facts.

  • Particles
  • The current state of my
  • This is just a test to see what 100 per pixel lights would look like in a
  • Written entirely in D3D9 + Shader Model 3.0 (because who needs Compute anyway?) Runs at 180FPS (1080p res) on my dinky ...
  • So, with the release of XNA 4.0 I have ported my

In-Depth Information on 1million Particles In Deferred Lighting

This is a work of progress video cap of my latest renderer. Sorry for 720p, but that's only resolution I get 60fps at the moment. Buy a shirt! - https://acerola.gg/ Cool Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow. Why not make

This is my engine's first video about

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