Understanding 3d Platformer Directx 11 Week 5

Exploring 3d Platformer Directx 11 Week 5 reveals several interesting facts. Unique model matrixes, AABB collison and physics.

Key Takeaways about 3d Platformer Directx 11 Week 5

  • In the first
  • DirectX 11 Collision Detection and Response - Week 5
  • Loading models from files Lighting Improvements to the movement and input system Multiple models Model Instancing.
  • Frame Rate 130fps or 0.007ms per frame.
  • This

Detailed Analysis of 3d Platformer Directx 11 Week 5

short gameplay footage of the level I made using Third Week 5

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