Understanding 3d Platformer Directx 11 Week 5
Exploring 3d Platformer Directx 11 Week 5 reveals several interesting facts. Unique model matrixes, AABB collison and physics.
Key Takeaways about 3d Platformer Directx 11 Week 5
- In the first
- DirectX 11 Collision Detection and Response - Week 5
- Loading models from files Lighting Improvements to the movement and input system Multiple models Model Instancing.
- Frame Rate 130fps or 0.007ms per frame.
- This
Detailed Analysis of 3d Platformer Directx 11 Week 5
short gameplay footage of the level I made using Third Week 5
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