Exploring Accurate Overdraw Visualization With Opengl
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Accurately Vimeo:https://vimeo.com/259544413 (original) We visualized volume data (832x832x494≒340 million voxels) of the stag-beetle in real-time using the Marching cubes method. Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
In this tutorial I'll show you what HDR (High Dynamic Range) is and how you can implement it in your
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