Exploring Atari Quake 2 Geometry Optimized
Exploring Atari Quake 2 Geometry Optimized reveals several interesting facts.
- IdTech #2 (
- Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.
- Quake II
- Quake II
- Quake II
In-Depth Information on Atari Quake 2 Geometry Optimized
IdTech #2 ( Quake II Quake II This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on
Quake II
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