Exploring Atari Quake 2 Geometry Optimized

Exploring Atari Quake 2 Geometry Optimized reveals several interesting facts.

  • IdTech #2 (
  • Quick test demonstrating working transparency without a z-buffer, and z-clipping of transparencies with exaggerated nearplane.
  • Quake II
  • Quake II
  • Quake II

In-Depth Information on Atari Quake 2 Geometry Optimized

IdTech #2 ( Quake II Quake II This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on

Quake II

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