Introduction to Box2dlights
Exploring Box2dlights reveals several interesting facts. http://code.google.com/p/
Box2dlights Comprehensive Overview
box2dlights-pseudo3d http://forum.jemgengine.com/ Thanks to Finally able to get a 2 layer tile map rendering with box2D objects, lights, and a moving sprite that is using A* for pathfinding ...
Another iteration of what you might have already seen in my other videos. What have changed: - jumping mechanics completely ...
Summary & Highlights for Box2dlights
- Finally got lighting working. It's too much right now though.
- Testing deferred rendering with normal maps in libGDX with
- Playing with Box2D and
- Have fixed or tweaked the rendering orders so the walls are always visible, also tweaked the lights to only cast shadows on walls ...
- Smooth light produces a lot better visuals with comparable total ray count. Both lights use at most 64 rays. Due to additional ...
Stay tuned for more updates related to Box2dlights.