Exploring C C Graphics Tutorial 38 Double Buffering

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In this video, I am going to teach you a technique to avoid flickering in animations. With this you can really create any 2D game you want. var surface = BufferedGraphicsManager.Current.Allocate(this. MailAddress:dahalmanjl2016@gmail.com FaceBook Group:https://www.facebook.com/groups/CSCJhapa/ ... idea of streaming data through memory the next optimization we can apply is what's called

testing

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