Exploring C Directx 11 Engine Tutorial 53 Cleanup Abstracting Gameobject To Renderablegameobject
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- DirectX
- Just an update on my private C++
- Tutorial
- Just another update.
- Making low-res non-cascaded shadowmaps look better by exploiting depth-comparison in the GPU to do some PCF magic.
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Tutorial Tutorial Tutorial Tutorial
This is a demonstration of the texturing of a 3D model using
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