Exploring Cdlod Procedural Planet Work In Progress

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  • Started learning
  • Created using: - OpenGL (core profile 400) - QT - Boost -NGLlib.
  • A multithreading and GPU-morphing quadtree in three.js for a realistic ocean I'm
  • This is a demo of early
  • Showing off the new

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My own implementation of the How CDLOD works In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the CDLOD

Old demo for the

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