Exploring Cdlod Procedural Planet Work In Progress
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- Started learning
- Created using: - OpenGL (core profile 400) - QT - Boost -NGLlib.
- A multithreading and GPU-morphing quadtree in three.js for a realistic ocean I'm
- This is a demo of early
- Showing off the new
In-Depth Information on Cdlod Procedural Planet Work In Progress
My own implementation of the How CDLOD works In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the CDLOD
Old demo for the
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