Exploring Clustered Forward Rendering

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  • https://github.com/byumjin/Project5-WebGL-
  • Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow.
  • This is a quick program i wrote in Free Pascal/Lazarus to test
  • In this demo I showcase a
  • My implementation of

In-Depth Information on Clustered Forward Rendering

This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... pretty happy with these results although it still needs some work. turns out the slowest part is assigning lights to Personal and strongly opinionated rant about why one should never use deferred shading. Slides: ... Slides for the talk: http://efficientshading.com/2016/07/12/game-technology-brisbane-presentation-2016/ Shading with many lights ...

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