Exploring Cuda Ray Tracer In Progress Mesh Instancing
Exploring Cuda Ray Tracer In Progress Mesh Instancing reveals several interesting facts.
- I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...
- The code implements a simple sphere rendering
- Here's something for my 1 viewer, whoever you are! There's light! And there's reflections! Enjoy the shiny grass! No indirect light ...
- In this video I'm showing the first implementation of bidirectional pathtracing in the
- BVH Accelerated CUDA Ray tracer + transmission & tonemap
In-Depth Information on Cuda Ray Tracer In Progress Mesh Instancing
So I just completed the next task on the list, which was The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. Increased performance from ~25ms to ~8ms by using kdtree for Just thought this looked cool.Obviously the sampling should reset when the camera or scene changes. But this is what happens if ...
CUDA
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