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In this 2017 GDC session, Tracery developer Kate Compton explains the many surprisingly simple algorithms of Most people are lucky if they finish a couple side projects in a year. Last year, Darius Kazemi - Random Shopper - IND16

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  • In this episode of Gamedev Graveyard, I will be joined by Tom Betts. Lead Programmer for Big Robots, he worked on several titles ...
  • Procedural generation
  • Darius Kazemi
  • I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful ...
  • In this 2018 GDC talk, Ubisoft's Etienne Carrier explains how Ubisoft developed a set of

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