Exploring David Kelly Real Time Rendering Lab3

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  • Alan Taylor IET Masters Trinity College Dublin
  • Rendered using phong and Gouraud (scroll) illumination models, cube mapping (Chalice), fresnel reflection and ...
  • Use of the vertex shader and a grey scale texture to displace vertices within a vertex shader. Displacement scaled by
  • Alan Taylor IET Masters Trinity College Dublin
  • David Kelly

In-Depth Information on David Kelly Real Time Rendering Lab3

IET Trinity College Dublin XNA vertex and pixel shader example. Phong Illumination Examples 5 Monkeys =Phong model 2 Monkeys :Left=Phong Right=Blinn Phong. This is my submission for

Alan Taylor IET Masters Trinity College Dublin

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