Exploring Dev Log 13 C Opengl Fps Game Engine Event System Refactor

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In-Depth Information on Dev Log 13 C Opengl Fps Game Engine Event System Refactor

Talking about the C++ Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Devlog 13 I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...

I used my sphere to triangle collision detection algorithms to try and make a small

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