Understanding Directx11 2d Figter Project

Let's dive into the details surrounding Directx11 2d Figter Project. Updated with reflections, all sprites loaded dynamically, a few actions, DirectInput, XInput. Shadows oncoming.

Key Takeaways about Directx11 2d Figter Project

  • Shadows added, normail mapping, multitexturing, material mapping This is the
  • Added hardware tessellation with edge smoothing Phong algorithm, multiple point light support w/ quadratic falloff, multiple ...
  • Probably last update. The
  • KGCA Game Academy 35th kim_isaak(김이삭)
  • Over the holidays I've been learning

Detailed Analysis of Directx11 2d Figter Project

Hardvare PCF shadows Fake volumetric lighting (God Rays) Level loading script (Finally, I could get down to writing it) -Blender ... Second update to my ongoing Added linear blend skinning for skeletal animations and refractions for transparent materials, also some basic linear fog.

New: -Text rendering -Bloom post process -Particle system updates -Better performance.

That wraps up our extensive overview of Directx11 2d Figter Project.

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