Understanding Directx11 2d Figter Project
Let's dive into the details surrounding Directx11 2d Figter Project. Updated with reflections, all sprites loaded dynamically, a few actions, DirectInput, XInput. Shadows oncoming.
Key Takeaways about Directx11 2d Figter Project
- Shadows added, normail mapping, multitexturing, material mapping This is the
- Added hardware tessellation with edge smoothing Phong algorithm, multiple point light support w/ quadratic falloff, multiple ...
- Probably last update. The
- KGCA Game Academy 35th kim_isaak(김이삭)
- Over the holidays I've been learning
Detailed Analysis of Directx11 2d Figter Project
Hardvare PCF shadows Fake volumetric lighting (God Rays) Level loading script (Finally, I could get down to writing it) -Blender ... Second update to my ongoing Added linear blend skinning for skeletal animations and refractions for transparent materials, also some basic linear fog.
New: -Text rendering -Bloom post process -Particle system updates -Better performance.
That wraps up our extensive overview of Directx11 2d Figter Project.