Exploring Extended Simple Moving Tree Structure With Polygon Shell Xna

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  • A short demonstration of a
  • The code base I have at the moment is, in theory, able to support many different types of game play. The track doesn't look ...
  • Just an algorithm that calculates the convex hull from a
  • This is a video showing the result to a Line Batch. This allows to draw lines using a spritebatch. The tutorial can be found here: ...
  • Made a poor ol' head-model in 3ds max, bone-rigged it with a neck-bone that puts weight on all vertices except the ones the lower ...

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For an overview of the project, see: http://unitygameproject.blogspot.com/ A short demonstration of a A short demonstration of a For an overview of the project, see: http://unitygameproject.blogspot.com/ A short demonstration of a A short demonstration of a

Shows my 3D Engine running a

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