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I've added polygon decomposition using the Hertel-Mehlhorn algorithm, meaning that the triangles from the rigid body ... Instead of every frame uploading the visible area (and beyond that to support offscreen lighting) to the GPU, now only the modified ... Exploring and attempting to recreate Noita's "

A quick showcase of converting world cells to a rigid body

Summary & Highlights for Falling Sand Engine Destructible Objects

  • Source code for this project - https://github.com/NivMiz0/GPU-
  • a small project written in c during the christmas break. happy new year. github repo: https://github.com/autoselff/sandbox discord: ...
  • Magic Pixel
  • ... I took some time to clean up the core
  • Randalo: Pixel Chaos is a work-in-progress survival sandbox game built around a

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