Exploring Game Engine Programming 055 3 Input Binding C Game Engine

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  • In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ...
  • Last time, we set up the graphics
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  • Although the code for sending geometry content to the graphics renderer is ready for use, I'd like to spend a bit more time and ...
  • In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video ...

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