Exploring Gameengine 01 Cross Platform Rendering

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  • Cross
  • In this lesson, we create our first Vulkan GLSL Shaders, set up CMake to automatically compile them with the build, and
  • In this lesson, we're going to create our Vulkan Shader abstraction which will allow us to instantiate and use multiple shaders at a ...
  • C++/SFML/OpenGL and OpenGL ES (android)
  • Welcome back to the Alkahest

In-Depth Information on Gameengine 01 Cross Platform Rendering

Coding a Today we are checking out Plywood, a I've been playing around with different ideas for https://discord.gg/eEY75Nqk3C shallot repo: https://github.com/dylanebert/shallot.

Short video showing work in progress for support of the Tiled mapeditor format (TMX) in indielib

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