Exploring Graphics 7 Refining Graphics Abstraction

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  • In this video I show how I designed a clean and efficient multi-API
  • This is some work I have done in my dissertation for Sheffield Hallam University. This
  • Planar
  • I used the
  • Here is a critique of the wonderful illustrations created for the Classical Elements Project by the students in GD216 Illustration.

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Incorporating a D3D11 backend into the codebase to clarify the constraints on the This video tackles the question of whether to use a Getting started on the design of an API to The Scanline Sweeper is an algorithm I developed for the game engine I'm working on. Like other approaches before it, it renders ...

The talk was presented at Vulkanised 2023 which took place on Feb

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