Understanding Gzdoom Weapon Model Test
Exploring Gzdoom Weapon Model Test reveals several interesting facts. Experimenting with modeled
Key Takeaways about Gzdoom Weapon Model Test
- I wrote a small tool to parse Blood's QAV (animation) files, and generate a
- i am not sure if he would like me to provide a link but this is awesome
- Experimenting with a custom low poly enemy MD3
- It's kinda meant to look like the old Rainbow Six games.
- Showing off some improvements and additions Still heavily WIP, lots to do.
Detailed Analysis of Gzdoom Weapon Model Test
Testing Another "MyStandaloneGame" Template made by NASH https://forum.
Blood Mod for GzDooM weapons test#1
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