Understanding Gzdoom Weapon Model Test

Exploring Gzdoom Weapon Model Test reveals several interesting facts. Experimenting with modeled

Key Takeaways about Gzdoom Weapon Model Test

  • I wrote a small tool to parse Blood's QAV (animation) files, and generate a
  • i am not sure if he would like me to provide a link but this is awesome
  • Experimenting with a custom low poly enemy MD3
  • It's kinda meant to look like the old Rainbow Six games.
  • Showing off some improvements and additions Still heavily WIP, lots to do.

Detailed Analysis of Gzdoom Weapon Model Test

Testing Another "MyStandaloneGame" Template made by NASH https://forum.

Blood Mod for GzDooM weapons test#1

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