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  • The end result of my
  • How we (used to) do explosions in Houdini ! πŸ’₯
  • On p1 we covered how to activate the particles and have them flow upwards based on the a growing path. Now will cover how toΒ ...
  • Ok and maybe Zbrush / substance painter if you're doing asset dev as well (and maybe a few others, but you know what I mean)Β ...
  • What do 3d artists actually do ? In Blender, Maya, cinema 4d,

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