Exploring Ignis Rendering Engine Parallax Displacement
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- Detis
- Third episode of the
- http://facepunch.com/showthread.php?t=1279138&p=41062377#post41062377 Tutorial soon.
- DirectX11 Engine with Parallax Occlusion Mapping (Floor) Demo
- Update on the shader library; featured: -phong shading -diffuse texturemapping -normal mapping -
In-Depth Information on Ignis Rendering Engine Parallax Displacement
A demonstration of This video demonstrates support for texture projection within the In this video, I talk about how In this tutorial, I show how to add extra close-up detail and shape to terrain using
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