Understanding Improved Particle Based Fluid With Anisotropic Surface Rendering
Exploring Improved Particle Based Fluid With Anisotropic Surface Rendering reveals several interesting facts. Running real-time on GeForce GTX 480.
Key Takeaways about Improved Particle Based Fluid With Anisotropic Surface Rendering
- Reconstructing
- More details can found at http://www.cin.ufpe.br/~cjsb.
- More details can found at http://www.cin.ufpe.br/~tg/2015-2/cjsb.pdf.
- http://cg.informatik.uni-freiburg.de/ G. Akinci, M. Ihmsen, N. Akinci, M. Teschner, "Parallel
- Zichun Zhong, Xiaohu Guo, Wenping Wang, Bruno Lévy, Feng Sun, Yang Liu, Weihua Mao, "
Detailed Analysis of Improved Particle Based Fluid With Anisotropic Surface Rendering
Paper available at http://biedert.de T. Biedert , J.-T. Sohns, S. Schröder, J. Amstutz, I. Wald, C. Garth - Direct Raytracing of ... This paper presents a Jihun Yu and Greg Turk, ACM Transactions on Graphics (TOG 2013). To be presented at ACM SIGGRAPH 2013.
Reconstructing
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