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  • So, I've done a lot of improvements. Replaced the SSAO with HBAO(way better and cheaper results)
  • I finally
  • This course provides a brief introduction to the
  • Deferred rendering
  • In this 2022 Technical Artist Summit talk, NetEase Games' Chen Zhou focuses on

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So here is another update of the So i upgraded the brdf. Now the So here is another update. I've further optimized the screen space reflections to use a lower res HZB(hierarchical z buffer) instead ... Here is a little update.I've improved the Screen-space reflections and I've implemented

PBR is such an effective technique for materials because it lets us, as artists, just describe the

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