Understanding Irrclouds

Let's dive into the details surrounding Irrclouds. Fully procedurally generated volume clouds running in a modified Irrlicht 1.1 release, OpenGL driver.

Key Takeaways about Irrclouds

  • IrrWizard 1.1 Game Framework Tech Demo. http://irrwizard.sourceforge.net/
  • This is a watershader I am currently writing. So far it is animated in a vertexshader combined with a moving normalmap in the ...
  • This shows the alpha version of the irrlicht framework.
  • The video was made from the "11.PerPixelLighting" example that came with Irrlicht v1.0 with the following changes: - uses ...
  • Art on the thumbnail made by the goooooooooat @/ myrna_0v0 ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ WANTED ...

Detailed Analysis of Irrclouds

Cloud scene node particle system for Irrlicht with recursive sub-clouds. Gaz Davidson. A sample of some of the work being done in the ODF. This demonstrates 6DoF type movement using the Irrlicht graphics engine, ... A 30 second look at the new GUI editor that comes with Irrlicht 1.3.

A small video of the demo running. I got a decent framerate, so i think it is worth posting it. It uses spherical harmonics irradiance ...

That wraps up our extensive overview of Irrclouds.

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