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  • Spent a little time getting field-based collision detection working for the
  • A realtime multi-threaded
  • A demo for drawing Metaballs and it´s corresponding surface in 2D using OpenGL, glut and C. There are some options in the ...
  • Isosurface
  • Sample of

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Reviewing my Programming by Chris Meub. To render the terrain, I'm performing the marching cubes algorithm in real time on the GPU with ... Rendered in PovRay in blue glass. Meta

A lot of optimizations later, the framerate has doubled to ~60fps. Micro-optimization adds up. Cleverly combining existing ...

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