Understanding Java Netbeans Game Dev Log Part 2 The Obstacle System

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Key Takeaways about Java Netbeans Game Dev Log Part 2 The Obstacle System

  • I've added random object location generation, debuggin options and new menus. And I did all that from a bathtub full of hot water ...
  • In this first video I introduce my 2D
  • Animals now react not only to player actions but also to his distance. If you get closer... you might get munched on. You might be ...
  • In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. I found that ...
  • In this

Detailed Analysis of Java Netbeans Game Dev Log Part 2 The Obstacle System

Had to remake the whole movement/ In this In this

So this is the easiest way to handle saves afaik. I've also came up with a cheaty way to handle action animations.

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