Exploring Kim Aldis Series Simple Texturing

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  • Use 2D image
  • Use noise to randomly vary a
  • Use a
  • Render tree examples using noise effects: flames, marble, rock, clouds and random patterns. [v3.0] This video is from the ...
  • Use noise to distort a

In-Depth Information on Kim Aldis Series Simple Texturing

Basic texturing Generate Label an object using a matte to blend label and non-label areas. 'Add' Two techniques for blending

Create non-photoreal effects using surface and color correction shaders. [v3.0] This video is from the Softimage XSI 4 Principles ...

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