Exploring Leadwerks Ocean As A Postprocess Wip

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  • Second video of our work-in-progress 3D water.
  • A
  • Get
  • This is just a development video showing some work I am doing on the
  • Work-in-progress of some Half-Life 2-style water.

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this is my current try to bring an advanced This Buoyancy physics with Newton Game Dynamics. Yet another update to my

Testing GPU vertex animation using Gerstners wave equations in

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