Exploring Leadwerks Ocean As A Postprocess Wip
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- Second video of our work-in-progress 3D water.
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- This is just a development video showing some work I am doing on the
- Work-in-progress of some Half-Life 2-style water.
In-Depth Information on Leadwerks Ocean As A Postprocess Wip
this is my current try to bring an advanced This Buoyancy physics with Newton Game Dynamics. Yet another update to my
Testing GPU vertex animation using Gerstners wave equations in
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