Introduction to Libgdx Game Devlog 2

Exploring Libgdx Game Devlog 2 reveals several interesting facts. So, it's been over a month since the last

Libgdx Game Devlog 2 Comprehensive Overview

Welcome to another edition of Ask Gamedev's More Going over how I made an entity move through input!

I'm developing a system where polygons fracture in response to forces and impulses from Box2D. Initial collisions create fractures, ...

Summary & Highlights for Libgdx Game Devlog 2

  • After drafting the look and feel on the paper, I implemented the 3d environment with
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  • Guess what, more sprites and let's add a wee bit of motion to the world. The vid stopped recording abruptly but luckily I noticed it at ...
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