Exploring Live Devlog Developing An Opengl Game Engine Resource Manager

Exploring Live Devlog Developing An Opengl Game Engine Resource Manager reveals several interesting facts.

  • Lets test out this
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  • In this video, we load the contents of a file for later usage in shader code. https://github.com/noCompileTimes/
  • In this video, we convert the contents of an obj

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Patreon pinned on chat. C++ I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...

I wrote a program that renders realistic grass using C++ and

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