Exploring Math For Game Developers Stream Mar 12 2016

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  • Continuing with the asynchronous resource manager and renderer, this time trying to get pipeline state objects working so that we ...
  • More asynchronous resource loading, reference counting objects, messing around with templates. Interrupted by Internet ...
  • Click for Timestamps & Info This is from the improvised tutorial

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I add new features to my reflection system to allow it to be integrated better with my engine. --

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