Exploring Maya To Xsi Referencing

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  • Set expressions in the expression editor via the property editor in
  • The outliner is equivalent to the explorer in
  • Create custom attributes (custom parameters) and edit channel controls (marking sets) in
  • Create select sets using groups. Apply materials and textures to all elements in a group. [v4.0] This video is from the Softimage ...
  • Remap the transform tools in

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Setup a The basics of using the dopesheet in Welcome to our The attribute editor is equivalent to the property editor in

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