Exploring Nes Programming 137 Meta Meta Meta Tiles
Exploring Nes Programming 137 Meta Meta Meta Tiles reveals several interesting facts.
- In this episode, we looked out how we would be mapping the metatiles to the appropriate corresponding
- Hi! Sorry for such a long delay between streams and videos. I didn't realize it had been that long :-( Anywho- this episode was ...
- In this stream, I added the ability to create and export metatiles from 32x32 PNG files. This isn't all that different than how we did it ...
- Tonight's abbreviated stream I started off by explaining why we're loading
- After a marathon stream, got the metatiles loading properly with their palettes and that fixed the weird issue with the enemies ...
In-Depth Information on Nes Programming 137 Meta Meta Meta Tiles
Made this a "short" one, but we worked on extracting the metatiles from the map based on the 8x8 Hello! In this episode, I continued the process of fixing how we work with metatiles by writing the code that actually takes the ... In this stream, I worked on getting the map scrolling in the asset tool and then loading the metatiles from the map JSON metadata, ... NES game development over 5 days
In this stream, I started the process of moving to use 16 x 16 metatiles from 32 x 32. I made some decent progress in getting the ...
Stay tuned for more updates related to Nes Programming 137 Meta Meta Meta Tiles.