Introduction to Obirope Compute Backend

Let's dive into the details surrounding Obirope Compute Backend. Progress on Obi 7's

Obirope Compute Backend Comprehensive Overview

+63000 fluid particles @ 60 fps. GPU: Radeon FirePro D300 2GB. Since the last video, I added collision detection against ... Took a short break from the Demo.

The default settings are not really appropriate to be able to create knots. Here we will increase the amount of substeps from 1 to 4, ...

Summary & Highlights for Obirope Compute Backend

  • Early
  • Port of this tutorial: ...
  • Integrating rope with regular Unity joints trough pin constraints. In this video you can see a complex system with coupled ...
  • Obi 7 - yet to be released - features the "
  • Now with proper rendering (and tangent space basis

That wraps up our extensive overview of Obirope Compute Backend.

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