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  • This project explores dynamic lighting using normal maps on a 2D texture that has transparency applied to a plane mesh in the ...
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Ogrekit HLSL NormalMap Sample Parallax Normalmapping - Ogrekit CH06: Detail-Normal Mapping In a previous tutorial Ben showed us how to fade in more detail as you approach a colour map. Support Game Engine Series https://patreon.com/gameengineseries or https://ko-fi.com/gameengineseries In this video, we'll ...

CH 01: Normal Mapping Ben starts by looking at how we can use Normal Maps to add surface detail and form to our shading.

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