Exploring Omni Bot Recast Navigation

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  • Part of an ongoing series of blog posts discussing how to handle constructing NavMeshes for large scale strategy games with ...
  • Testing out the
  • Using the fantastic
  • Recast and Detours Navigation Mesh DX11
  • Using my own Flood fill based exploration system, along with a very nice free to use Voxel based

In-Depth Information on Omni Bot Recast Navigation

Omni Using my own Flood fill based exploration system, along with a very nice free to use Voxel based Recast Navigation - first integration I've been experimenting with new

In this video I showcase some of the

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