Exploring Opengl 2d Soft Shadows
Exploring Opengl 2d Soft Shadows reveals several interesting facts.
- In this video we will explore two techniques for creating
- A very brief demo of my experimental shadowmapping program. It renders the scene twice - firstly, storing the distance to the pixel ...
- This is the first version of my implementation of dynamic
- By tesselating the quads that represent the walls, we can project
- I am writing a basic
In-Depth Information on Opengl 2d Soft Shadows
Very basic Very basic http://projectclover.org/ I decided to use box2d instead of making my own (buggy) simulation. Developing time decreased to half! In this video, we implement percentage closer filtering (PCF)
An idea for
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