Exploring Opengl 2d Soft Shadows

Exploring Opengl 2d Soft Shadows reveals several interesting facts.

  • In this video we will explore two techniques for creating
  • A very brief demo of my experimental shadowmapping program. It renders the scene twice - firstly, storing the distance to the pixel ...
  • This is the first version of my implementation of dynamic
  • By tesselating the quads that represent the walls, we can project
  • I am writing a basic

In-Depth Information on Opengl 2d Soft Shadows

Very basic Very basic http://projectclover.org/ I decided to use box2d instead of making my own (buggy) simulation. Developing time decreased to half! In this video, we implement percentage closer filtering (PCF)

An idea for

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