Exploring Opengl Game Mechatank

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  • Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
  • This is my first
  • opengl
  • I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
  • opengl rookie. Explore the 3d world with my camrea 😍😍😍

In-Depth Information on Opengl Game Mechatank

Updates for my Twitch ➤ https://www.twitch.tv/cakez77 Twitter ➤ https://twitter.com/Cakez77 Patreon ➤ https://www.patreon.com/Cakez77 ... Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... This is my first

In this video I show how I designed a clean and efficient multi-API graphics abstraction that supports both Vulkan and

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