Exploring Opengl Jase Entity Stuff Part2

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  • This prototype was inspired by modern Resident Evil games built on the RE Engine, with a focus on realistic visuals, wet ...
  • Shader code can be scary but... Well, it is scary, but it's also quite simple! Here I'm mentioning some of the basics of GLSL ...
  • In this video we apply what we've learned in the previous video about Torque, Moment Of Inertia and the Angular Acceleration to ...
  • we are gonna use glreadpixels to select the right container in the next video. or atleast try to.

In-Depth Information on Opengl Jase Entity Stuff Part2

Translation / Rotation gizmos are working now. Can be edited via UI as well (rotation needs a little bit of thinking due to gimbal ... Full In Part #2 of this series, I setup more fundamentals, including triangle culling if it can't be seen, surface illumination and a quick ... c++ freeglut/glfw3(sdl12/2 version in progress;)) sdlmixer, assimp... music: Spooky Trap from movie"the seance" 2021.

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