Introduction to Parallel Programming Raytracing
Let's dive into the details surrounding Parallel Programming Raytracing. This simulation has been developed as part of my course: ...
Parallel Programming Raytracing Comprehensive Overview
In this coding adventure I learn about compute shaders by creating a very simple What is CUDA? And how does I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...
Let's do some more ray-tracer coding and see if we can get it to render glass, and rainbows, and more! Support my work (and get ...
Summary & Highlights for Parallel Programming Raytracing
- Equivalent to a 50 minute university lecture on
- Group 10's Midterm Presentation of our research project on Multithreaded
- Retrospective of a mini-project I did to learn about OCaml 5 and the domainslib
- Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...
- GPU
That wraps up our extensive overview of Parallel Programming Raytracing.