Understanding Portalized Pseudoform
Let's dive into the details surrounding Portalized Pseudoform. Just taking a quick video to prove the game runs. It's not bad either!
Key Takeaways about Portalized Pseudoform
- Tired of portals that stick to the damn walls? Time for movable portals! You pick 'em up, you throw 'em, you rotate them, you have ...
- first version of lighting going through portals. it's 100% dynamic.
- just to make sure that you don't collide with "false objects" behind portals. i'm telling ya', it's one object in two places! :D (sorry for ...
- just a quickie as we're getting close to the first release... (we DID promise it for this summer :D)
- NOTE: THIS IS A SIMPLE HACK - DOES NOT REFLECT THE FINAL QUALITY OF DYNAMIC PORTALS.
Detailed Analysis of Portalized Pseudoform
just a quick little test. as you rotate the exit portal, gravity pulls the object through. pseudoform Dat portal.
UPDATE: Hey guys! I found the code base on my computer last night, and it sparked fresh interest in me once again! Unfortunately ...
That wraps up our extensive overview of Portalized Pseudoform.