Exploring Practice 2014 Jonathan Blow

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  • Second talk on designing a programming language for games. Given on September 25,
  • 2h talk cut to 45 minutes. 00:35 - About Deep Work 05:00 - How to Get Good Ideas 14:49 - How to Sabotage Deep Work and ...
  • Jonathan Blow's
  • After this talk came a Question + Answer session, which you can find here: https://www.youtube.com/watch?v=ECwHZlvvVH4.
  • Game designer

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PRACTICE 2014 On Trying to Make Idea-Rich Games Game designer For more information, or to purchase tickets to a future HandmadeCon, see http://handmadecon.org.

Jonathan Blow

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