Understanding Quake 3 Tc Xreal Parallel Split Shadow Mapping

Let's dive into the details surrounding Quake 3 Tc Xreal Parallel Split Shadow Mapping. A demonstration map for testing

Key Takeaways about Quake 3 Tc Xreal Parallel Split Shadow Mapping

  • Demostration of the dynamic shaddow
  • Gone are the ugly blob
  • my first shadowmap test.
  • Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
  • For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/

Detailed Analysis of Quake 3 Tc Xreal Parallel Split Shadow Mapping

The Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps Parallel Split Shadow Mapping

New record based on better resolution, since last was on 640x480. Not really telling at such low res vs Doom3 at 1024x768.

That wraps up our extensive overview of Quake 3 Tc Xreal Parallel Split Shadow Mapping.

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