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  • A
  • Terrain generation using heightmaps in
  • A short video of a GPU ray-tracer for a CG2 project at RIT. Now has the reflected ray, allowing for the mirrored sphere.
  • Height maps and textures were created using T2 and their format changed using Direct X Texture Tool. The application was ...
  • Added teams and made em shoot eachother, going to add terrain and pathfinding for the troops.

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quicky real-time render for XNA XNA This Deferred shading engine (it's new one, written from scratch). Made in

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